Being a gaming family we are always looking for different games to play together or gifting each other with games that support each persons own special gaming genre.
Right now our littlest gamer is all about Sonic the Hedgehog. Any Sonic game he can get his hands on he wants to play for hours. That was until he was given Sonic Free Riders (released in Nov 2010) as a surprise. Surprise to all of us, it has turned out to be a family nightmare.
In a nutshell Sonic Free Riders, is said to provide full-motion body control which is suppose allows you to twist and turn your way through a range of courses in an action-packed Sonic experience. This is true, when it actually works.
Kinect’s unique motion sensor means Sonic Free Riders will see family and friends controlling their fully customisable hover board or bike by twisting, turning and jumping in an exhilarating race to be the first to cross the finish line.
You can choose from any of your favorite Sonic characters, or even your own Avatar to play the game. You can reach out and grab a variety of pickups along the course that will give you an advantage as you race. By throwing, shaking, or swinging your arms to launch your items, you can gain the competitive edge over your rivals in high octane single or multiplayer races.
All of this sounds wonderful but seeing that the controls for not just the game play but the menu itself are so choppy and unresponsive that it drives you crazy you are never able to fully enjoy all these amazing features the game has to offer. My poor son is only 3 so when he startec throwing a little tantrum about getting the game started I was very close to accusing him and saying he just didn’t know how to operate the Kinect features. So I took over and with in 5 minutes I was throwing my own little tantrum on the floor and cursing Sega. Calibrating is a temporary fix until ADD kicks in and the game forgets what to do again.
There are a lot of neat features to this game and it really seemed like a game we could enjoy but it all comes crashing down every time the game fails to recognize a turn, ignores a jump or refuses to let you use an item. I would say now … hopefully Sega provides a patch to fix the controls, but seeing that it is Spring of 2013 and the complaints we have are the same that reviewers had when the game launched over 2 years ago, nothing is going to change.
If you are not convinced and want to try the game out for yourself, give me a few days, our copy will be available on eBay shortly.