Impression of Gabriel Knight: Sins of the Fathers

After spending a few weeks exploring Gabriel Knight: Sins of the Fathers we wanted to share with you our review and insight of the game.

I have a weak spot for point-and-click adventures that I honestly didn’t even know I had a weak spot for until a few months ago. Now when I am approached about the chance to play and review a new p-n-c game I find myself saying “YES” before I even know much about the game. And most of the time it works out for the best. This time … not so much.

To be fair and unbiased I try very hard to not interject my personal opinion on game content. But there are certain subjects I just don’t event want to joke about because of the dangers they can carry … voodoo being one of them. I am not superstitious at all, but I am not even going to temp the toy with the possibilities of what voodoo can do. All that aside, let’s get to the game.

The storyline

Gabriel Knight: Sins of the Fathers is based on Jane Jensen’s tale of terror and suspense and the deeper you dive into the story, the closer you’ll come to discovering the secrets of Gabriel’s family history–and unfolding his destiny. The game seems to have a fairly large following over the years and I can’t blame them because honestly the storyline behind the game is really an interesting one and could has the potential to be a really great game. However the execution of the game just kills it and I am not sure that anyone but a true hard core fan of the game will stick through the entire process to see the storyline play through.

You play as struggling author and bookstore owner, Gabriel Knight. You are in the beginning stages of writing your latest novel and based on some recent exposures you have grown fond of the world of voodoo based on some recent investigations into a series of savage ritual killings in New Orleans and their connection to voodoo’s sinister mysteries.

Now that we have met the lead character of the game I will now have to interject some more of my personal opinion which I hate to do but it is just that annoying. Gabriel comes off as a real jerk. His voiceover, a real souther drawl is just really distractingly annoying. The narrator’s voice also is equally annoying and after a point I just had to turn the sound off and just read the text when I interacted with anything. Bless their hearts it was just too much and really overdone. But back to Gabriel, he was just really jerky and at times a real scum bag and his secretary Grace seemed more entertained by his gibbering instead of disgusted as any normal female should be. He comes across as a really selfish, sexist pig that you just wanted to kick.



As a point-and-click adventure on an iPad it should be a pretty straight forward experience and that element does hold up. I enjoy point-and-click because of the way the game challenges you to use what you have in the environment around you to solve puzzles by using what you have or combining different objects to do things you wouldn’t have otherwise thought of. What I don’t like is the inclusion of a lot of unnecessary environmental elements that don’t add any value to the experience as intractable. Unless there is something that I can see outside the window that is going to contribute to the game, I don’t need to know that it is a window. Just leave that one. Some would consider this inclusion to be an additional level of challenge because you aren’t sure what puzzle elements are of value or not. I just find it annoying and prefer an experience where I am only given what I need and the challenge is in how to use what I have.

Now on to the puzzles which make point-and-click games so enjoyable, I prefer the puzzle stop be challenge but at least make sense. The word strategy guide in our home is a four letter word and I tend to stay far away from them, otherwise I would have to hold my head in shame for days. However because the puzzles in this game were just illogical, obtuse and poorly thought out. Even after clearly uncovering the solution, getting to the point of actually executing it brought even more headaches. The attempt at giving us a retro nostalgic experience of how puzzle games of over a decade go were was a good idea but actually going through the experience made me realize how much I enjoy the progress games have made in this area.



Now I will be honest and confess that I did not experience the original game years ago so I had to do a little research to confirm just how much the graphics did improve from the when it was first made. There was certainly great improvements with great updated high-res graphics, and the inclusion of new scenes giving players who did play the original game a whole new, better experience. Now that is a comparison between the old and the new. If you are fresh to this game and just look at the graphics as they are, they are not all that impressive. And if you can get passed the voice overs the remastered soundtrack isn’t too bad.


If you are just breaking into the point-and-click game genre and looking for a game to kick off your experience, this would not be a good place to start. However if you have been following this game for years and are looking for a new and improved experience you should certainly add this installment to your inventory and would truly enjoy seeing the changes the team has made to the game.

You can get the game as it is out now and priced at $2.99 and $3.99, and can be found in the iTunes Store and on GooglePlay