You are an elite squad of four sent out to find out what those pesky Nazis are up to. This time around, the Nazis are involved in some dark cult practices and must be stopped. Does Achtung! Cthulhu Tactics put together the right strategy to get the mission done? This is our review of Achtung! Cthulhu Tactics.
Achtung! Cthulhu Tactics is a turn-based game from independent developers, Auroch Digital, and publishers Ripstone Games, that places you up against the Nazis in an alternate World War 2 history. In this alternate history, the Nazis’, with the help of the supernatural, go up against the Allied Forces. The Elite Forces of Charlie Company is sent on the near impossible mission of stopping them.
The gameplay in Achtung! Cthulhu Tactics is your standard run of the mill turn-based strategy game. If you have played the strategy game X-COM, then you will be right at home. You control a squad of four soldiers, each processing their own backstory, skills, combat abilities, weapons and attributes. You have Captain Eric “Badger” Harris is a British Intelligence operative who specializes in experimental weaponry and guerrilla warfare; Ariane Dubois is a French Resistance member who’s bonded with a demonic spirit creature that she can command on the battlefield; Corporal Akhee “The Eye” Singh wields a sentient amulet that can transform him into a whirling cloud of blades; and Sergeant Brandon Carter is a loud-mouthed American soldier with a medallion that imbues his signature Thompson sub-machine gun, with mythos-fueled bullets that can tear through the Nazi’s horrifying creations.
Something new that Achtung! Cthulhu Tactics has added is that your characters have a Luck Meter, which has to be depleted first before actual damage to their health meter can happen. Along with this, each time the characters get hit our witnesses their allies getting hurt, they will become stressed. Once their stress meter is filled, they will become erratic.
Another way Achtung! Cthulhu Tactics does separate itself from other turn-based strategy games by having characters use both Action Points (AC) and Momentum Points (MP). AC is used to move and use your character’s regular weapon, while MP can be used to extend movement or use a special weapon or character ability. This could prove very valuable for example finishing off an enemy with your side arm, which as long as you have the MP, you can keep shooting.
The enemies Achtung! Cthulhu Tactics are pretty inventive. They range from your basic Nazi foot soldier and commander to soldiers of the occult group and a blob-like creature. They also move around, attack from and is kept hidden in what is called The Shroud. You can unveil them by either moving and finding them in your line of sight or using one of your character’s abilities called Wayward or even equipping a flare and having it land in the vicinity of the hidden enemy.
The game is pretty linear, but does reward some bit of exploration as that could find you some side objectives, but you usually don’t know about it until after the mission is completed. Those side objectives can reward you some extra experience points. The difficulty of Achtung! Cthulhu Tactics is adjustable, but on normal, there really isn’t much sense of danger. Not like in let’s say X-COM where there is a sense of dread that a character that you have put so much time into and leveling up can actually be killed. In Achtung! Cthulhu Tactics, when one of your characters get incapacitated, you will have a couple turns before they are captured. Once they are captured, you can get them back by completing a side mission.
Something to mention also is that there were points where a type of lag would happen when an Overwatch was triggered. Usually, a sort of slowed type effect would be used, but there were occasions where the screen would freeze. Another moment to mention was being shot through obvious cover. We are not talking about the waist high cover, we are talking about being behind a vehicle and still being hit from across the map. Maybe that was a glitch of some sort, it did become annoying.
Achtung! Cthulhu Tactics looks interesting enough to hold your attention for a couple of stages which include a forest, a dreamscape, or the enemy facility. The problem is that, after a while, it becomes quite repetitive, tedious and boring. We found ourselves not wanting to explore but instead head directly to the objective marker.
Achtung! Cthulhu Tactics has some decent voice acting in between the main missions. The story is moved along with a mission brief for your heads of command. Unfortunately, that’s where the voice acting really end. Your elite group is a silent bunch, only talking a single word our phrase every time you select to move them to a location. This no doubt adds to the drag that happens as the game goes on. It would have be great to have some banter between the group as you navigated through the stages. Actually, while in combat mode, they do have one liners they sometimes say.
Achtung! Cthulhu Tactics is an average run of the mill turn based strategy game. It presented a great new mechanic with its Momentum Points that really add to the engagements you have with the enemies. Also, the enemies of the Cthulhu Cult are straight out of nightmares. But Achtung! Cthulhu Tactics had a chance to make an average game, better. Voice acting, stages, being able to free roam, not point to a location for the group to go, all these would have made for a bettered experience. The story was interesting enough to hold our attention, but we probably don’t see ourselves putting Achtung! Cthulhu Tactics as our go to fix when we want to play a turn based strategy game.